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  1. Superbird

    Question Box

    It doesn't say so explicitly in the database for Leech Life. Or, now that I'm checking, Drain Punch or Horn Leech. However, the database does specifically say "This attack can be commanded to target health or energy" for Absorb, Mega Drain, Giga Drain, Parabolic Charge, Draining Kiss, Dream...
  2. Superbird

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    The first sentence is correct. From Bulbapedia:
  3. Superbird

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    In-game, I'm pretty sure Uproar's targeting works like Thrash or Outrage – so the user's ally isn't normally an option. "No falling asleep" affects the whole field, mostly because of the noise the user is making.
  4. Superbird

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    If we're going by the games' logic, then yes it does. IIRC this depends on how Rest is reffed. Some refs make Rest recover health all in one go, while others split the recovered health over each action the pokémon is asleep (since Rest is always a three-action sleep). Fwiw the flavor text in...
  5. Superbird

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    Yes you can use the action to do something like that. Whether toxic spikes work that way, probably ask the ref.
  6. Superbird

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    It's fair game in the Games themselves, so I don't see why it wouldn't be here.
  7. Superbird

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    I usually just round to the nearest whole number, I think. Which seems like a reasonable middle ground?
  8. Superbird

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    First question: No, it must battle as the stage 1 holding the item before it can evolve into the Stage 2. Second question: Based on how the ASBDB works, yes, it would be able to evolve twice in quick succession. In the old system I'm not sure if they'd allow it. Using what method? There's no...
  9. Superbird

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    Clones themselves generally don't use the moves. Rather, when Double Team is used to enhance an attack, the clones all go through the motions of attacking in addition to the real pokémon, and any extra damage comes from the confusion of the enemy in not knowing where to guard against - not from...
  10. Superbird

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    Can Ally Switch be used on an enemy pokémon?
  11. Superbird

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    No, the rosters in the first post of every battle don't change throughout the match, and even if you send out a new pokémon its status is determined by what it looked like when the battle began (if it evolved in the meantime, for example, it would still be battling in its base form, because...
  12. Superbird

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    On most ref's scales, yes, damaging weather will remove double team clones from the field unless the pokémon in question is immune to that weather condition (e.g. sandstorm will destroy a Normal Type's clones, but not a Rock-Type). But it varies, so just check with your ref first. Mostly it's...
  13. Superbird

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    End of Action effects take place beforehand, unless it's the end of the battle, in which case it ends immediately. For what it's worth, although it's only tangentially related, I only end the round if all of one side's active pokémon are KOed in the same round; in a Double battle or higher...
  14. Superbird

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    The thing is, though, having Mist up prevents the other team from lowering your team's stats. Haze, however, resets all stats to zero (thus lowering them on your side if they were raised). My instinct says Mist should supercede Haze, but anyway I'm engineering a test on Pokémon Showdown now...
  15. Superbird

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    How do Mist and Haze interact, if one is used after the other? Specifically if Haze is used after Mist. Does it fail?
  16. Superbird

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    When I ref it, they wouldn't. I would say that, given the attack's power and the fact that it's a curse rather than a corporeal attack, it would affect all the clones without destroying any of them.
  17. Superbird

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    I use 15 speed per clone for Double Team users, with a minimum of one, for things like Ferroseed and Shuckle. re: Double Team clones - I calculate accuracy rolls and clone-hit separately, so it's possible for something like Zap Cannon to just miss the clones entirely, or Rock Slide to hit some...
  18. Superbird

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    If a pokémon kills itself in a battle with more than two pokémon (say, by energy fainting), which pokémon gets the EXP for the KO? Is it the pokémon that last damaged the one that just fainted?
  19. Superbird

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    Rollout caps at five hits (480 bp) in the games. I assume it's the same here.
  20. Superbird

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    Does Rollout's energy cost stay at 2% for every hit, or does the energy cost rise proportionally with damage (second hit: 60 bp/3%, third hit: 120/6%, fourth hit: 240/12%, etc.)?
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